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Station Arkhon

A tactical survival strategy game set aboard a derelict space station. Command survivors, build your base, and fight to escape — every decision matters.

In Development
1

Reach a Forgotten Station

Fleeing an alien invasion, your survivors reach a derelict space station at the edge of the system — humanity's last refuge.

2

Build, Train, Equip

Restore 19 facilities, recruit up to 50 crew, craft 63 weapons, and forge bonds that turn strangers into soldiers.

3

Fight or Fall

Lead turn-based grid combat against alien and pirate factions. Lose a soldier and they're gone forever.

What to Expect

A deep, single-player tactical campaign that blends base management with XCOM-style grid combat and crew progression.

Permadeath

Lose a crew member and they're gone forever. No reload, no resurrection. A memorial tracks every soldier who gave their life.

Unique Crew

Randomized skills, abilities, and synergy bonds that grow through shared combat. Your best sniper might also be your squad's morale anchor.

Tactical Combat

Cover, flanking, overwatch, suppression, and ability combos give you the tools to outthink enemies — not just outgun them.

Evolving Station

Build and upgrade 19 facilities — from hydroponics and reactors to armories — each unlocking new capabilities and creating new demands.

Escalating Tension

An alien threat meter rises with every setback. At critical thresholds, they assault your station directly.

Tactics Over Luck

Cover, flanking, vigilance overwatch, suppression, and ability combos reward careful planning over random dice rolls.

Gameplay Screenshots

A look inside Station Arkhon.

Screenshots coming soon!

Base Building & Station Management

19 upgradeable facilities powering humanity's last stronghold. Hover or tap any facility to learn more.

Command Center
Command Center
Your central hub. Upgrading it unlocks new facilities and station-wide capabilities.
Reactor Core
Reactor Core
Powers all station systems. Balance energy output against expanding facility demands.
Hydroponics Bay
Hydroponics
Grows rations to sustain your crew. Higher levels increase food output per turn.
Fabrication Lab
Fabrication
Craft weapons, armor, and equipment from gathered materials and discovered schematics.
Salvage Bay
Salvage Bay
Process salvage from missions into usable materials and components.
Cargo Bay
Cargo Bay
Expands storage capacity for resources, materials, and equipment.
Refinery
Refinery
Transmute lower-tier materials into higher-tier ones through 15 refinement recipes.
Security Wing
Security Wing
Improves station defense and reduces damage from enemy raids and incursions.
Comms Array
Comms Array
Unlocks new mission types, trade opportunities, and intelligence reports.
Medbay
Medbay
Heals injured crew faster and reduces recovery time between missions.
Research Lab
Research Lab
Invest in research to unlock new technologies and slow threat escalation.
Defense Grid
Defense Grid
Automated defense turrets that help repel direct station assaults.
Crew Quarters
Crew Quarters
Houses your crew. Higher capacity lets you recruit and maintain more soldiers.
Engineering Workshop
Engineering
Repairs station damage and improves overall facility efficiency.
Combat Simulator
Combat Sim
Train crew in simulated combat to improve skills between real missions.
Officers' Academy
Officers' Academy
Promotes crew through military ranks — Militia, Marine, Commando — with stat bonuses.
Hangar Bay
Hangar Bay
Launches and manages expedition missions to distant sectors.
Armory
Armory
Stores and manages your weapon and armor inventory and loadouts.
Xenobiology Lab
Xenobiology
Study alien specimens to unlock advanced technologies and counter-measures.
Multi-level upgrades — Each building scales from level 1 to level 3–10, unlocking new capabilities at each tier
Energy management — Every facility draws from your station's power grid; balance expansion against energy output
Show all station management details
19 facilities — Command Center, Reactor Core, Hydroponics Bay, Fabrication Lab, Salvage Bay, Cargo Hold, Refinery, Security Wing, Comms Array, Medbay, Research Lab, Defense Grid, Crew Quarters, Engineering Workshop, Combat Simulator, Officers' Academy, Hangar Bay, Armory, and Xenobiology Lab
Station integrity — Your station takes damage from raids and incursions; neglect repairs and it's game over
Command Center gating — Building availability unlocks progressively as you upgrade your central hub

Crew & Progression

Up to 50 unique crew members recruited from rescue missions.

Base crew member Starting crew — armor tier 1 Starting crew — armor tier 2 Starting crew — armor tier 3
Up to 50 unique crew — Recruited from rescue missions with randomized names, appearances, skills, and abilities
6 trainable skills — Accuracy, Evasion, Speed, Fortitude, Reflexes, and Strength, each leveling from 0 to 10
16 special abilities — From Field Medic and Sharpshooter to Adrenaline Shot, EMP Blast, Rallying Cry, and Shield Wall
Show all crew & progression details
Military promotions — Militia, Marine, Commando ranks with stat bonuses, earned through combat
Crew synergy system — Permanent bonds build between crew who fight together, granting accuracy and damage bonuses
Morale system — Base-wide morale affected by victories, losses, buildings, and events; low morale degrades performance
Permanent death — No second chances. Fallen crew are memorialized with their service record and turn of death
Passive training — Assign crew to buildings to slowly improve skills between missions

Turn-Based Grid Combat

Procedurally generated battlefields with deep tactical mechanics.

Procedurally generated battlefields — Every mission creates a unique map with cover positions, hazards, and objectives
Action Point economy — 5 base AP per turn, expandable through skills and abilities; every action has a cost
Cover mechanics — Half cover, full cover, diagonal penalties, and destructible environments
Show all combat mechanics
Initiative system — Speed + dice roll determines turn order each round; fast units act first
5 mission objectives — Eliminate All, Extract VIP, Retrieve Item, Sabotage, and Survive Rounds
Overwatch & Vigilance — Set up reaction fire zones to punish enemy movement
Hunker Down — Sacrifice your turn for a massive defensive bonus
Consumables — Med kits, frag grenades, smoke grenades, flash grenades, and gas grenades
Line of sight — True LoS system with smoke, gas clouds, and terrain blocking vision
Flanking — Bypass cover by positioning around enemies for devastating shots
Enemy AI — Enemies reload, use medkits, throw grenades, seek cover, set up overwatch, and coordinate attacks

Weapons & Gear

63 individually named weapon variants across 18 weapon types and 5 rarity tiers.

18 distinct weapon types — Combat knives, pistols, revolvers, assault rifles, shotguns, sniper rifles, machine guns, plasma rifles, stun batons, xeno blades, alien lances, and 6 throwable/support items
5 rarity tiers — Common, Uncommon, Rare, Epic, and Legendary, each scaling damage and crafting cost
63 individually named variants — Faction-specific models like the Corsair P-2 revolver, Vk'thal assault rifle, Night Stalker plasma rifle, and more
Show all weapons & gear details
3 weapon factions — Human military-grade, alien-tech, and pirate jury-rigged, each with unique visual styles and stat bonuses
Armor & helmets — Multiple gear tiers with visual progression from basic utility caps to spec-ops combat suits
Weapon crafting — 30+ recipes using tiered materials; build exactly the loadout you need
Schematic discovery — Higher-tier blueprints found through exploration and combat, not just handed to you

Missions & Operations

8 expedition types across 4 difficulty tiers with multi-leg operations.

8 expedition types — From low-risk debris field salvage to legendary colony ship rescue missions
4 difficulty tiers — Routine, Dangerous, Critical, and Legendary with scaling rewards and enemy compositions
Multi-leg operations — Campaign-length missions spanning multiple combat encounters with carry-forward HP and ammo
Show all mission details
8 named boss enemies — Unique commanders with fixed loadouts and custom portraits leading each faction at every difficulty tier
Procedural encounters — Investigation, stealth, and hazard events during expeditions with branching outcomes
Defense missions — When the alien threat escalates, they assault your station directly

Two Enemy Factions

Face off against alien invaders and opportunistic raiders.

The Xenos

An advanced alien force with energy weapons, airborne drones (KV units), armored heavies, and four named commanders: Xeno Sergeant, Commander, Warden, and Overlord.

The Raiders

Opportunistic pirate factions with scavenged weapons, from low-tier scavengers to organized militias led by the Raider Captain, Lieutenant, Warlord, and Kingpin.

Difficulty-scaled enemy gear — Higher difficulty missions feature enemies with upgraded armor, scavenged human/alien weapons, and tougher compositions

Economy & Crafting

Manage resources, refine materials, and trade for survival.

5 resource types — Credits, Rations, Materials, Components, and Energy Cells
13 crafting materials across 4 rarity tiers — From common iron and copper to rare alien alloys and plasma crystals
Show all economy & crafting details
Refinery system — Transmute lower-tier materials into higher-tier ones through 15 refinement recipes
Trade convoys — Every 20 turns, convoys arrive with rare schematics, weapons, and materials for purchase
Evacuation windows — Rescue survivors to earn bonus resources each cycle

Campaign Progression

A 20-turn cycle system with escalating threats and strategic milestones.

20-Turn Cycle System

Each cycle brings trade convoys, recruitment opportunities, and escalating threats. Plan ahead or get left behind.

Dynamic Threat Escalation

Alien activity scales from 0 to 100 based on your successes and failures. Every decision shifts the balance.

Station Defense Triggers

At critical threat levels, aliens launch direct assaults on your station. Prepare or perish.

Research Lab

Invest in research to slow threat escalation and boost schematic discovery rates — knowledge is power.

Audio & Presentation

Full audiovisual experience with original soundtrack and pixel-art style.

Original soundtrack — Atmospheric music for base management, combat, and story moments
Full sound design — Weapon fire, explosions, UI feedback, and environmental audio
Voice acting — Character voice lines for combat events and story sequences
Pixel-art character portraits with layered equipment rendering — helmets, armor, and weapons visually reflected on your crew

Development Updates

What we've been working on lately.

March 2026
Weapon Crafting System Complete
30+ crafting recipes implemented with the full material tier system. Schematics now drop from combat and exploration.
February 2026
Crew Synergy & Morale Systems
Crew bonds now form through shared combat, and base-wide morale dynamically affects performance across the station.
January 2026
Multi-Leg Operations Deployed
Campaign-length missions spanning multiple encounters are now live, with carry-forward HP, ammo, and status effects.

Pricing & Platform

Free to try. $3.99 to unlock the full campaign.

Feature Free Demo Full Unlock — $3.99
Campaign turns 40 turns (2 cycles) — reset & replay anytime Unlimited
All 19 facilities
Tactical grid combat
Crew recruitment & progression
All 8 expedition types
Legendary difficulty missions
Full campaign progression
Ads None None
Microtransactions None None
Platform Android (tablet & phone) · Browser · Google Play Games cloud saves

Coming Soon

Station Arkhon is currently in development. Follow us for updates!

☕ Support Development on Ko-fi

Frequently Asked Questions

What platforms will Station Arkhon be available on?
Station Arkhon is being developed for Android (phones and tablets) and browser play, with Google Play Games cloud saves integration. Additional platforms may be considered in the future.
Is there multiplayer or online play?
Station Arkhon is a single-player experience. The game is designed around a deep, strategic campaign that you play at your own pace — no internet connection required after download.
How long is a typical campaign?
A campaign runs on a 20-turn cycle system. Each cycle introduces new threats, trade opportunities, and recruitment events. The length depends on how long you can survive — the alien threat escalates continuously.
Is it really free to try?
Yes — the first 40 turns (2 full cycles) are completely free with no ads or microtransactions. You can reset your save and replay those 40 turns as many times as you like — no limits. The one-time $3.99 unlock removes the turn cap and grants access to all expedition types and difficulty tiers.
Will there be updates after launch?
Yes. We plan to continue adding content, balancing adjustments, and quality-of-life improvements based on player feedback.
How does permadeath work?
When a crew member dies in combat, they're gone permanently. There are no reloads or resurrection mechanics. A memorial system tracks every fallen soldier with their service record, combat stats, and the turn they fell.
"XCOM meets FTL aboard a derelict space station."

Every soldier matters. Every loss is permanent.